**Devlog Entry: The Dance of Doorways and Dim Light**
Hello, fellow adventurers and those with an appreciation for perfectly ominous doorways. Cris here, resident game enthusiast and orchestrator of pixelated mysteries, taking a brief detour from sipping my afternoon tea to update you on the progress of our beloved sequel, *The Brass Gate*.
If you remember *Wickie*, you’ll recall its knack for blending the comfortable embrace of a mystery with just a hint of existential dread—a bit like sitting in your favourite armchair, only to realize there’s a cat with malicious intent lurking beneath it. Now, we are weaving that same tapestry of suspense in *The Brass Gate*, and today’s tale is all about the enchanting enigma of doors—specifically, the blue ones.
Our latest screenshot flaunts a pair of these weathered beauties, their rich azure tones sprinkled with stories from lives past. They stand slightly ajar, inviting—or perhaps daring—you to step into the mysterious void beyond. The design, I must admit, is a love letter to my younger days of spelunking through the grand libraries of London, where doors crackled with secrets and an undue amount of polish.
This time, our protagonist, whose hand you see clutching the lighter, is flirting with danger on a whole new level. The lighting of a match should be the simplest of tasks, yet in our world, it echoes with significance, the flame a beacon amidst the thick shadows. You might say it’s akin to the thrill of finding a forgotten biscuit tin in the back of the pantry, only to discover it’s still full.
When designing these doors in Unreal Engine, I had to resist the urge to layer them with retro-style spooky creaks—which was difficult. Instead, we went for a more subtle approach. Our audio designer, James, crafted a soundscape that reflects the whisper of a breeze slipping through the gap, a gentle reminder that sometimes, it’s what you don’t see—or hear—that truly sets the heart racing.
The diamond-patterned windows near the top were inspired by a particularly memorable stained-glass workshop disaster I once attended, where diamonds were the only shape I could convincingly create. What was a minor catastrophe then has become a signature feature now. Funny how life’s missteps find their way back as creative triumphs, isn’t it?
As for the darker aspects of the void, the truth is, in life as in games, we must sometimes step into the unknown. It’s a metaphorical nudge, whispering that perhaps the only way to truly illuminate the path ahead is to strike the match, no matter how precarious it seems.
In other news, my daughter has just learned to program her first loop, a moment as proud as it is frightening. Looping, after all, was what got me into this delightful mess of game development in the first place.
So, there you have it—a glimpse into the magic and mystery behind *The Brass Gate*. Remember, while we craft these adventures for you, don’t forget to venture outside occasionally. Both the real world and ours have their doors to explore—and no cat beneath the armchair, I promise.
Till next time, keep your matches dry, your doors slightly ajar, and your curiosity well-lit. Cheers!
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