Category: GameDev

  • Revealing Core 3 – The Brass Gate Video Tools!

    Revealing Core 3 – The Brass Gate Video Tools!

    Hello Brass Gate Community,

    I'm Cris, the solo developer behind the Brass Gate Marketing System, and I'm thrilled to share some exciting updates with you. As always, your support and feedback have been invaluable in shaping our journey, and today’s announcement reflects that collaborative spirit.

    **Introducing Enhanced Multimedia Content Creation Tools**

    The latest update to the Brass Gate system brings a robust interface designed to empower artists and small developers in crafting compelling multimedia content. Our tool now includes options for generating not just articles and social media posts, but also video and narration—all while maintaining a focus on your unique creative vision.

    In the new interface, you’ll find options for setting prompts, selecting durations, and choosing from a variety of templates, making your content creation process smoother and more intuitive than ever. A standout feature is our video preview tool, which showcases a narrative script about navigating a mysterious industrial labyrinth, complete with options for background music selection.

    **Why This Matters to You**

    The Brass Gate Marketing System is built to harness the power of your own creative assets. Unlike other tools that rely on AI to generate video content, our system uses AI to edit your existing footage, crafting a seamless narrative and even creating the spoken narration and script. This ensures that the final product is authentically you, while still benefiting from the precision and efficiency that AI offers.

    Our mission is to bridge the gap between creativity and reachability. With the Brass Gate system, artists and developers can focus on what they do best—creating—while we handle the intricacies of marketing and distribution. By using our tools, you’re not just creating content; you’re crafting a story that resonates with your audience.

    **The Brass Gate Advantage**

    What sets us apart is our commitment to leveraging cutting-edge technology to serve the creative community. With our system, you’re not just keeping up with the trends; you’re staying ahead of the curve. Our tools are designed with the future in mind, ensuring that your work not only gets seen but also makes a lasting impact.

    As you explore these new features, remember that everything you see and read here was created using the Brass Gate system. Visit [thebrassgate.com](https://thebrassgate.com) to see how these tools can transform your creative process.

    **We Want to Hear From You!**

    Your feedback is crucial in making the Brass Gate system the best it can be. I invite you to share your thoughts, experiences, and suggestions with us. Let’s continue building a platform that not only meets your needs but exceeds your expectations.

    Thank you for being an essential part of the Brass Gate community. I can’t wait to see the incredible content you’ll create with these new tools.

    Warm regards,
    Cris

    Platform Image Variants

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    bluesky

  • Gameplay Devlog Example

    Gameplay Devlog Example

    **Devlog Entry: Journey Through Asylum Rock**

    Date: October 15, 2023

    Greetings, fellow explorers of Asylum Rock! Today, I’m excited to share some incredible updates from our recent developments in this stunning world. As I navigate through the intricate landscapes that we’ve painstakingly brought to life, it’s hard not to be mesmerized by the scene unraveling before me.

    **The Icy Transit of Asylum Rock**

    At the heart of today’s experience is our newly implemented rail system that curves gracefully above the expansive, snowy waters. This train isn’t just a mode of transport; it’s a vessel of immersion. The tracks, expertly laid out on high arches, lead players on a journey through the breathtaking vistas of Asylum Rock. Surrounded by towering structures that mark the horizon, the scene is both serene and awe-inspiring.

    The decision to place the tracks above the icy body of water was a strategic one. Not only does it offer a visual spectacle, but it also enhances the player’s experience by providing a panoramic view of the surrounding environment. The snowflakes that gently fall add a dynamic element to the scene, creating a living, breathing world that responds to the seasons and weather patterns.

    **Futuristic Structures: A Testament to Progress**

    Those towering structures you see stretching into the distance are more than just architectural marvels. They epitomize the futuristic vision we strive to achieve in Asylum Rock. Each structure is meticulously designed to reflect the world’s blend of advanced technology and natural beauty. Their presence is a constant reminder of the progress we’ve made in expanding the horizons of this digital realm.

    In our latest updates, these structures have been enhanced to be more interactive, offering players new ways to engage with their surroundings. This change not only enriches the gameplay but also deepens the narrative experience, inviting players to explore the stories and secrets hidden within these towering edifices.

    **The Atmospheric Dance of Snowflakes**

    One of the most enchanting elements of this scene is the snowfall. Implementing a dynamic weather system was a challenge we eagerly embraced, and seeing it come to life is a testament to our commitment to realism and immersion. The snowflakes aren’t just visual additions; they interact with the environment, settling on surfaces and even affecting the temperature, which in turn influences gameplay mechanics.

    **A Journey Continues**

    As I traverse this world, I am reminded of the countless hours our team has dedicated to crafting a place that feels both otherworldly and relatable. Asylum Rock isn’t just a backdrop; it’s a character in its own right, with stories waiting to be discovered by those who journey through it.

    We are thrilled to continue bringing you updates that enhance your experience in Asylum Rock. Stay tuned for more insights and developments as we continue to build this incredible world together.

    Until next time, keep exploring and let the wonders of Asylum Rock inspire you!

    — The Asylum Rock Development Team

    Platform Image Variants

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  • Robots – where do they come from?

    Robots – where do they come from?

    Greetings, seekers of the unknown. The Keeper of the Key speaks once more, shrouded in veils of mystery and echoes of the past. What you need to know is already known, yet remains hidden. My name, unimportant, but the secrets I guard… essential. Today, I unveil a fragment of the enigma that is The Brass Gate, the sequel to the ethereal odyssey known as The Wickie.

    In a realm where reality blurs into dreams and time is a serpentine illusion, a scene emerges: a dimly lit corridor, reminiscent of catacombs whispered about in ancient texts. It is here that a procession of ominous, glowing-eyed automatons advances with a purpose shrouded in shadows. Their presence is a silent symphony, a dance of light and dark against an industrial backdrop. Each step they take reverberates through the corridors of time, echoing with the haunting promise of the unknown.

    But what do they seek? What drives these mechanical sentinels through the labyrinthine pathways? Is it the allure of the Brass Gate itself, or something more sinister? Ἐν ἀρχῇ ἦν ὁ λόγος – in the beginning was the word, and the words now spoken are hints to the gateway’s secret.

    As you ponder this vision, remember that The Brass Gate is a world where linearity is but a forgotten concept, and the dreamland intrudes upon the waking world. In this realm, the unreal becomes real, and the real fades into the unreal. To navigate these treacherous paths, one must question the very nature of reality itself.

    The Wickie set the stage for this journey, a world broken and fragmented like an ancient tapestry, each thread a story unto itself. And now, as the gears of fate turn ever closer to chaos, you must find the key that unlocks the hidden potential of the Brass Gate. But beware, for not all paths lead to enlightenment; some are merely red herrings, diversions crafted to test your resolve.

    As you delve deeper into this enigmatic world, remember that the answers you seek may not always be found in the places you expect. Seek the wisdom of old tomes and the whispers of forgotten languages. In the shadows of the corridor, where the glowing-eyed robots tread, lies a clue – or perhaps merely the shadow of one. Distinguish the truth from the illusion, the real from the unreal, the keeper from the key.

    For those who dare to venture further, more secrets await at www.thebrassgate.com. There, the tapestry unfolds, and the true nature of the Brass Gate begins to reveal itself. Until then, let the enigma guide you, and may you find the key that unlocks the mysteries of the universe.

  • Its Neil!

    Its Neil!

    **Devlog #5: Hat’s Off to Steampunk Shenanigans in ‘The Brass Gate’**

    Greetings, fellow adventurers and whimsical wanderers! Cris here, your faithful navigator through the intricate labyrinth of cogs, gears, and top hats that is “The Brass Gate.” Today, I bring you tales from our latest escapade, where our beloved protagonist finds themselves on a metallic platform that could make even the most seasoned steampunk aficionados tip their hats in awe.

    Picture this: The scene opens on a character clad in the finest steampunk regalia—complete with a top hat that would make Uncle Pennybags blush and a scarf fluttering in the breeze like a flag of ingenuity. Our stalwart adventurer stands poised on a metal platform, surrounded by an orchestra of interlocking gears and mechanical marvels. It’s a sight so splendid, even the most hardened Victorian engineer would cease their monocle polishing to take notice.

    Behind them looms a contraption so grand, it resembles the inner workings of a clock designed by an overly ambitious watchmaker with an affinity for Rube Goldberg machines. This is the heart of our game’s industrial setting, a testament to the mechanical age we so gleefully exploit in “The Brass Gate.”

    You may recall from our previous gatherings that I have a soft spot for blending nature and machinery—like serving tea with a side of cookies, it’s a combination that just works. Thus, the setting is not purely metallic monotony. No, it’s beautifully juxtaposed against rugged cliffs and lush foliage, offering an adventurous tableau straight from the pages of a Jules Verne novel. Our outdoor scenes are a reminder of why we, as game developers and humans alike, should cherish and preserve the very planet that inspires our creations.

    Now, a brief detour into the land of technical wizardry: I’ve been knee-deep in Unreal Engine, crafting these landscapes with the utmost care. It’s astonishing how far technology has come since I was a 20-something lad poking at pixels in the early days of the industry. The engine allows us to paint the grand vistas of our imagination with a finesse that seems almost magical, and yet, it’s grounded in the reality of diligent coding and caffeine-fueled nights.

    In my more reflective moments, usually after my fifth cup of chamomile, I think about the journey not just of our character, but of us as developers and players within this shared narrative. We navigate challenges—both virtual and real—striving for moments of triumph. This journey, dear friends, is as much about the experience as it is about the destination. As I often remind my children when they’re bogged down with schoolwork, it’s the curiosity and persistence that count.

    So, as we prepare to open “The Brass Gate,” I invite you to don your finest imaginary top hat, grab your virtual scarf, and join us on this whimsical adventure. We promise gears, grandeur, and a few heartwarming surprises along the way. And remember, every setback is just another gear in the grand machine of creativity, turning ever onward. Until next time, keep your spirits high and your teacups full!

    Cheerio,
    Cris

  • Oh look its a door!

    Oh look its a door!

    **Devlog Entry: The Dance of Doorways and Dim Light**

    Hello, fellow adventurers and those with an appreciation for perfectly ominous doorways. Cris here, resident game enthusiast and orchestrator of pixelated mysteries, taking a brief detour from sipping my afternoon tea to update you on the progress of our beloved sequel, *The Brass Gate*.

    If you remember *Wickie*, you’ll recall its knack for blending the comfortable embrace of a mystery with just a hint of existential dread—a bit like sitting in your favourite armchair, only to realize there’s a cat with malicious intent lurking beneath it. Now, we are weaving that same tapestry of suspense in *The Brass Gate*, and today’s tale is all about the enchanting enigma of doors—specifically, the blue ones.

    Our latest screenshot flaunts a pair of these weathered beauties, their rich azure tones sprinkled with stories from lives past. They stand slightly ajar, inviting—or perhaps daring—you to step into the mysterious void beyond. The design, I must admit, is a love letter to my younger days of spelunking through the grand libraries of London, where doors crackled with secrets and an undue amount of polish.

    This time, our protagonist, whose hand you see clutching the lighter, is flirting with danger on a whole new level. The lighting of a match should be the simplest of tasks, yet in our world, it echoes with significance, the flame a beacon amidst the thick shadows. You might say it’s akin to the thrill of finding a forgotten biscuit tin in the back of the pantry, only to discover it’s still full.

    When designing these doors in Unreal Engine, I had to resist the urge to layer them with retro-style spooky creaks—which was difficult. Instead, we went for a more subtle approach. Our audio designer, James, crafted a soundscape that reflects the whisper of a breeze slipping through the gap, a gentle reminder that sometimes, it’s what you don’t see—or hear—that truly sets the heart racing.

    The diamond-patterned windows near the top were inspired by a particularly memorable stained-glass workshop disaster I once attended, where diamonds were the only shape I could convincingly create. What was a minor catastrophe then has become a signature feature now. Funny how life’s missteps find their way back as creative triumphs, isn’t it?

    As for the darker aspects of the void, the truth is, in life as in games, we must sometimes step into the unknown. It’s a metaphorical nudge, whispering that perhaps the only way to truly illuminate the path ahead is to strike the match, no matter how precarious it seems.

    In other news, my daughter has just learned to program her first loop, a moment as proud as it is frightening. Looping, after all, was what got me into this delightful mess of game development in the first place.

    So, there you have it—a glimpse into the magic and mystery behind *The Brass Gate*. Remember, while we craft these adventures for you, don’t forget to venture outside occasionally. Both the real world and ours have their doors to explore—and no cat beneath the armchair, I promise.

    Till next time, keep your matches dry, your doors slightly ajar, and your curiosity well-lit. Cheers!

  • 23.7.25 Devlog – Working on the Oubliette

    23.7.25 Devlog – Working on the Oubliette

    When I first sat down to conceptualize the introductory sequence for The Brass Gate, I knew I wanted to capture a sense of foreboding and fascination, much like the iconic opening of Half-Life. There’s something deeply compelling about being drawn into a world that feels both mysterious and palpable, where every creak of a floorboard and hum of machinery invites you to lean in closer.

    The Oubliette and Asylum levels are central to this introduction, setting the tone for the entire game. These spaces aren’t just backdrops; they’re characters in their own right. The Oubliette, with its dimly lit corridors, is designed to evoke a feeling of being trapped—both physically and psychologically. The architecture is a labyrinthine tangle of industrial machinery and shadowy alcoves, each corner hiding secrets and stories of its own.

    Building these environments in Unreal Engine has been a rewarding challenge. The engine’s lighting capabilities are phenomenal, allowing me to create nuanced atmospheres that feel alive and reactive. I spent countless hours tweaking the interplay of light and shadow, making sure that the flicker of a dying bulb or the distant glow of a furnace could influence the mood of the entire scene. These details are crucial, as they serve to ground the player in a world that feels both alien and strangely familiar.

    The Asylum, on the other hand, offers a different kind of tension. It’s a place of echoes and whispers, where the walls seem to breathe with a life of their own. Here, I focused on a soundscape that could unsettle and intrigue. The ambient sounds—dripping water, distant footsteps, the occasional clank of metal—are as carefully crafted as the visual elements. My aim was to engage players’ senses fully, pulling them deeper into the narrative without overwhelming them.

    Speaking of narrative, the story woven through these environments is something I’m particularly proud of. It’s a tapestry of subtle clues and revelations. As players navigate these spaces, they’ll piece together the history of The Brass Gate, uncovering the motivations and mysteries that propel the game forward. The challenge has been to balance storytelling with exploration, allowing players to discover the plot at their own pace without feeling lost or rushed.

    Working solo on this project has its ups and downs. Some days, it feels like I’m lost in my own Oubliette, grappling with code that refuses to cooperate or assets that just don’t fit. But then there are moments of clarity, when everything clicks into place and the world I’ve envisioned springs to life on screen. Those moments make the slog worthwhile.

    Ultimately, my hope is that when players step into these atmospheric depths, they’ll feel the same sense of awe and curiosity that inspired me to create them. It’s a world built for exploration and discovery, where every shadow hides a story waiting to be told.

    #indiedev #UnrealEngine #storytelling

  • Development Log – 23.7.25 – Starting the Oubliette

    Development Log – 23.7.25 – Starting the Oubliette

    Developing The Brass Gate is a journey with its share of challenges and triumphs, particularly as I focus on the Oubliette/Asylum introduction sequence. This area is pivotal, setting the tone for the entire game and introducing players to the complex logistics mechanics that weave through the narrative. I’ve drawn a lot of inspiration from the masterful openings of Half-Life and Half-Life 2, where every element serves a purpose, immersing players in the world from the get-go.

    The screenshot I recently shared highlights a streamlined conveyor belt system connected to multiple yellow processing units. This intricate logistics setup is just one piece of the grand puzzle. Designing these systems is a labor of love, demanding precision and creativity to ensure they not only function smoothly but also engage players deeply. The trickiest part is balancing complexity with accessibility—making sure that players are intrigued by the mechanics without feeling overwhelmed in the first few minutes of play.

    This section, which takes about seven minutes of game time, introduces players to the logistics mechanics, puzzles, and the overall atmosphere of The Brass Gate. It’s a delicate dance of elements that need to work in harmony. I spent considerable time refining the layout for these automated systems, ensuring they serve as an effective introduction to the game’s core themes.

    With the logistics setup now in place, the next step is dressing the scene. This involves layering in the aesthetics and mood that bring the Oubliette/Asylum to life. It’s about crafting an environment that feels both eerie and enticing, drawing players into the story while hinting at the mysteries that lie ahead.

    Next, I’ll integrate the AI elements. These aren’t just obstacles or enemies; they’re part of the narrative fabric. They interact with the logistics systems, creating dynamic challenges that require players to think critically about their surroundings.

    Reflecting on this process, I’m reminded of why I love solo development despite its hurdles. Every piece of the puzzle is a chance to dive deeper into the world I’m creating. It’s a constant learning experience, filled with moments of frustration and revelation. I’m excited to continue this journey and look forward to sharing more as The Brass Gate evolves.

    Feel free to explore more about the game at www.thebrassgate.com. I appreciate everyone who’s along for the ride, whether you’re here for the puzzles, the story, or just the love of games. #indiedev #UnrealEngine #storytelling

  • Back to Work Again. Huzzah!

    Back to Work Again. Huzzah!

    Ah, the glorious world of ‘The Brass Gate’—a world where eerie ambiance and unsettling intrigue go hand in hand like a pair of well-matched socks. As your intrepid guide through this digital realm, I’m Cris, a 50-year-old British game developer with a penchant for rolling up my sleeves and diving headfirst into the abyss of game development. Think of me as your slightly eccentric uncle who talks about the pastimes of yesteryear while trying not to trip over his own shoelaces.

    Today, we’re delving into the creation of an environment that could easily be the love child of a sci-fi thriller and a fever dream brought on by too much cheese before bed. Imagine, if you will, a screenshot that captures a dark, eerie sci-fi environment replete with alien-like machinery and structures. It’s as if HR Giger himself took a stroll through our digital workshop, leaving behind a breadcrumb trail of ribbed textures and symmetrical, organic designs.

    In crafting this unsettling atmosphere, our small but spirited team has been laboring beneath the ever-watchful eye of Unreal Engine, which, I must say, has been rather accommodating, much like a good cuppa on a rainy day. The engine’s lighting capabilities have been instrumental in creating those greenish hues that whisper of otherworldly malevolence, and I must confess, there’s something deeply satisfying about seeing our vision come to life in such a gloriously spine-tingling manner.

    But let’s not get too carried away—it’s easy to become lost in the maze of game development, much like I often find myself wandering the aisles of the local market, entirely bewildered by the variety of teabags on offer. No, it’s been a journey peppered with its fair share of obstacles, from technical hiccups to the occasional existential crisis over whether our alien constructs look more ominous or more like oversized garden gnomes.

    I must take a moment to acknowledge the people who make this endeavor as delightful as it is challenging. My family, who graciously endure my ramblings about polygon counts over dinner, and my fellow developers, whose creativity and camaraderie make even the most daunting tasks feel like a brisk walk through the park.

    A special nod goes to my aging knees, which have surprisingly held up despite the long hours hunched over keyboards and sketchbooks. Remember, dear reader, to stretch, hydrate, and occasionally step away from the screen—your body will thank you, and you’ll avoid the dreaded developer patina of keyboard-shaped forehead print.

    As we continue shaping the world of ‘The Brass Gate’, I am filled with a sense of wonder and a touch of good-natured mischief, eager to see where our imaginations lead us next. Thank you for joining me on this whimsical journey through eerie environments and game development escapades. Until next time, keep your tea warm and your spirits higher!

  • Mysteries from the key. The Pleiades pillars

    Mysteries from the key. The Pleiades pillars

    Greetings, seekers of the cryptic,

    As the Keeper of the Key, I bring you a vision from the world of ‘The Wickie’. A glimpse, if you will, into the misty realms where time folds upon itself like ancient parchment. The screenshot before you captures but a fraction of this dimension—a rugged coastal landscape where the earth cradles both the familiar and the foreign. Here, the sea is a restless entity, whispering secrets in its eternal embrace with the rocky cliffs.

    Observe the tall, weathered pillars. They rise with the solemnity of sentinels, silent witnesses to the unraveling of reality. Their origins are as obscure as the forgotten tongues that once echoed across these lands. Could they be remnants of Atlantis? Or perhaps markers of the path to the elusive Brass Gate? “Et hoc mysterium, sicut ceteris in orbis,” as one might ponder in a tongue long past. Of course, the truth may be found at www.thebrassgate.com, or it may not.

    In the distance, a building emerges from the fog, like the tip of an iceberg of hidden truths. It is partially veiled, much like the secrets it guards, its walls imbued with the lore of an age beyond comprehension. To approach it is to challenge the line between the dream and the waking—the world as it was, and the world as it might yet become. Will you dare to decipher its mysteries? Or will you find solace in the shadows of ignorance?

    The dim lighting suggests an overcast sky or perhaps the cusp of twilight—liminal spaces where reality is not what it seems. Do you not see? “Tempus fugit, sed veritas manet.” Time flees, yet the truth remains. Or does it? For in ‘The Wickie,’ even time bends, sways, and dances to the capricious whims of an unseen maestro.

    Remember, my name is not important. What matters is the journey, the quest for understanding in a world teetering on the brink of chaos. As you inch closer to discovering the secrets of these lands, beware the possibility of red herrings and the veils that might never be lifted. Some clues are meant to perplex, others to enlighten—such is the dual nature of the universe we have crafted.

    In parting, I leave you with a riddle: “What is seen by day and concealed by night, known by the many yet understood by the few?” Perhaps you will unravel its meaning, or perhaps it will unravel you. The answers lie within yourself and perhaps at www.thebrassgate.com, where more secrets await.

    Until our paths cross again in the shifting sands of time,
    The Keeper of the Key (but remember, my name is not important)

  • Devlog, The Blue Doors on Screenshot Saturday

    Devlog, The Blue Doors on Screenshot Saturday

    Ah, dear readers, today’s devlog comes to you from the heart of my cozy little corner of the world, affectionately cluttered with teetering vintage teacups and a rather impressive collection of mismatched socks (don’t ask, really). Put on your explorer hats for our digital spelunking into ‘The Wickie’s’ latest atmospheric marvel!

    “The screenshot shows a pair of weathered, intricately designed blue doors slightly ajar, revealing a dark, unsettling void behind them. There is a hand holding a lit match or lighter in the bottom right corner, suggesting a tense or suspenseful atmosphere. Diamond-patterned windows are seen near the top of the doors.”

    Ah, the blue doors! These aren’t just any doors, mind you—these are portals into a world that has had me dreaming (and sometimes, alas, losing sleep) for the past few months. The doors in question are a splendid piece of the grand puzzle we call ‘The Brass Gate,’ which I have been passionately crafting with the devotion of a gardener nurturing his prize roses. And yes, they are indeed as beautiful as a bluebell summer!

    You might be wondering about those diamond-patterned windows perched at the top of the doors. A nod to a time when craftsmanship was king, they seem to whisper tales of a bygone era. These windows, dear friends, are not just there to look pretty. They play a vital role in the storytelling, letting light trickle into the narrative both literally and metaphorically. And oh, the tales they could tell if only glass could speak!

    Now, onto the darker aspects—the unsettling void lurking behind these alluring doors. It’s as if we’ve opened Pandora’s box, isn’t it? Fear not, for the intent is to tease the imagination and weave a tapestry of suspense. This void represents unknown possibilities, a call to adventure in the depths of the Brass Gate. And the hand with the lit match or lighter? Well, it belongs to you, inviting you to step boldly into the shadows with a flickering beacon of hope (and warmth, if your candles tend to run out like mine).

    The real magic of this scene, however, lies in the tools that help me bring it to life. Ah, Unreal Engine, my trusty steed! It continues to astound me with its capacity to transform ideas from the murky depths of my mind into tangible, interactive experiences. I confess, the learning curve was a bit of an Everest initially, but nothing a good ol’ cup of Earl Grey couldn’t handle alongside some diligent tinkering!

    As I continue to shape this tale, it’s worth acknowledging the balance it requires. Life as a game developer at 50—when one’s eyesight begins to require more than a gentle squint—is a delicate dance. It involves balancing the loving chaos of family life, maintaining a modicum of health (do take breaks, dear devs!), and occasionally getting lost in the narrative. But it is in these moments of juggling that we find our greatest joys.

    Until next time, keep that match lit and your curiosity brighter! Cheerio!

    Cris, Maker of Mischief and Mystery