Hey folks,

Today, I’m pulling back the curtain a bit on my next project: The Brass Gate. If you’ve been with me since The Wickie, you know I’m all about crafting rich narratives and immersive worlds, and this next chapter is no exception.

First off, a little about the name and the logo. The logo’s gold-embossed design isn’t just for show; it’s a nod to the central elements of the game’s story. Brass, in its nature, is both strong and malleable, which is a metaphor I’m playing with in the game’s narrative. You’ll find that this world is full of mysteries and challenges that require both strength and adaptability.

For those who enjoyed the atmospheric puzzles and story-driven gameplay of The Wickie, you can expect a familiar yet evolved experience. The Brass Gate builds on the foundation of its predecessor but takes things a step further. I’ve been experimenting with new mechanics in Unreal Engine that allow for more dynamic interactions. For instance, environments that respond to your choices in subtle but impactful ways. It’s a tricky balance—making sure these elements feel natural and not just tacked on, you know?

The Brass Gate’s development has been an exciting journey so far. It’s just me, Cris, doing everything from the story and level design to handling the Unreal Engine wizardry. I find joy in wearing all these hats, even if it means the occasional late-night debugging session. There’s something deeply satisfying about seeing a concept come to life, even if it’s one pixel at a time.

I don’t have a release date yet. I’m a firm believer in the idea that games need to be ready when they’re ready. It’s tempting to rush things, especially when I see the community’s enthusiasm, but I’ve been around long enough to know that quality needs time. It’s a lesson I learned the hard way in my earlier years, and it’s one I’m sticking to.

Feel free to keep an eye on the journey over at www.thebrassgate.com. I’ll be posting updates, sharing some behind-the-scenes looks, and probably a few musings about the highs and lows of solo game development.

As always, I’m grateful for your support and patience. Creating games is a labor of love, and knowing there are folks out there interested in stepping into the worlds I build means the world to me.

Until next time, keep exploring and stay curious.

#indiedev #UnrealEngine #storytelling

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